![]() “The Government of Norway actually has a game development fund, which we applied for a couple of We did so well both on Steam and other platforms. That’s the biggest relief, because the game is being talked about a lot. “I guess I was pretty nervous that people would think that the game had no potential. This year, some of the greatest titles are indie titles. Even though we couldn’t pay our rent, we continued showing them whenever Owlboy had been getting some media attention and stuff to show them that the project was still being talked about. It just continued like that for a good long while. But they never seemed to stop wanting to support us. ![]() I don’t think at that point they realised that he was going to live there for five years. He didn’t have assets at that point, so my mum said we could live there for free. “Their intention was to rent it out to people, but then I met Simon and asked them if he could live there while we working on the game. They had an apartment next to their house,” Madsen explains. “The major part of our support came from my parents. But for a small indie studio, surviving a bruising nine-year development cycle is much more of a strain. Projects like The Last Guardian and Final Fantasy XV were backed by massive corporations with deep pockets, so you can understand how these titles continued to get support. It was surprising to me because i’ve always made silly small action games with no story at all.” SUPPORT NETWORK Now, most of the people that play Owlboy actually enjoy the story so much that it’s weird to me that all the elements finally fit together so well – the graphics, the music and now also the story. It was only in the last two years that we actually started focusing on the narrative. Across almost ten years, we have learnt how to write a story. That was something we learnt while we were working on it. Despite us not being writers at the time we had decided to give the game a huge story element. “We also weren’t really happy with the result. Every time we made a little change it could affect the entire game and we made hundreds if not thousands of little changes. if you write a novel and change a character’s name or give them a different trait, you need to rewrite the entire book to accommodate those changes. “There’s huge danger in changing things inside a game. Therefore, things changed in the game too. Even though the game was slated for that very same year, we ended up with five years of improvements and rewrote the story.Ī lot of the reason why it was delayed so long was because a lot of things changed in our lives in particular. We decided to rework almost the entire gamebased on their feedback. “We released a demo together with that trailer and in the first couple of days a million people had downloaded the game.
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